all 3D art for art installations at museums with modelled, animated and mocapped characters in unity.
working in the proxy / previz department doing modelling, texturing and rigging jobs.
I did Real time Hair styles for a Virtual Reality Project.
worked in the proxy / previz department doing modelling and rigging jobs.
And in my last time here I did commercial work with modelling and shading.
Attempted to self create and publish a small game, with a small team.