Game Hairstyling

I was recently enrolled into CGMA's class Hair Creation for Games ( taught by Johan Lithvall. The class was great, and I learned a lot in terms of having a very linear, easy to understand and methodic workflow for game hair.
This is the Final asset I made during the class, it is 28.000 tris with a 4kx2k texture and is rendered with Unreal Engine.
The hair cards are made with Xgen, Baked in Xnormal and then placed in Maya.

Jeff hindsbol hansen combined1 6
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Jeff hindsbol hansen map