Strong 3D artist from the animation industry looking to move into character work.
all 3D art for art installations at museums with modelled, animated and mocapped characters in unity.
working in the proxy / previz department doing modelling, texturing and rigging jobs.
I did Real time Hair styles for a Virtual Reality Project.
worked in the proxy / previz department doing modelling and rigging jobs.
And in my last time here I did commercial work with modelling and shading.
Attempted to self create and publish a small game, with a small team.