Experienced 3D generalist and Character Artist with knowledge of all parts of the pipeline.I’ve worked on tv-shows, movies, XR and games using the industry standard packages and game engines like unity and unreal.I’ve made 3D printed miniatures from concept to final product.I’ve trained studio junior artist, done workshops for CADA and mentored bachelor students.
all 3D art for art installations at museums with modelled, animated and mocapped characters in unity.
working in the proxy / previz department doing modelling, texturing and rigging jobs.
I did Real time Hair styles for a Virtual Reality Project.
worked in the proxy / previz department doing modelling and rigging jobs.
And in my last time here I did commercial work with modelling and shading.
created a mobile game with a small indie team