I am wrapping up a few projects I have had on the backburner for a while.
This Alien Started as a speedsculpt, but I liked where it was going so I ended up finishing it up with texturing, topology, rig and integrating it into unreal with a small animation I quickly made. It was pretty fun to play with CTRL rig for a bit and see it play live.
I also tried out Unreals skeleton tools, just for fun, I found it works fine ish for a quick setup in a pinch, but it is certainly still lacking on quick a few fronts.
I also went ahead and made a 3d print of it, bit scary with all the spikes, but it went super well!
Hope you like the piece!