Epic Titan Colaborative Jam - Gnoll

I Spent a few days helping out on the, soon to come out!, Titan collaborative Jam that Epic games did this year.
The style is quite far from my usual, and was deliberately extremely simplistic, which was fun to give a go!
I helped out people on discord, and I wanted to try and add an NPC to the game using comparative Skeletons from the main character to reuse animations and create it in modules to it would be easy to add the character to different biomes and give it different themes so it could be as versatile and reuseable as possible.
Currently the modules consist of the legs, torso, head, and a hat / utility slot, plus a slot for each hand where you could use the other assets made by the rest of the team.

Lineup of the modules

Lineup of the modules

Video showcasing some of the modularity

The Wireframe is kinda whatever, it was not really something that was put any thought into for this project, at least on the optimisation part.

The Wireframe is kinda whatever, it was not really something that was put any thought into for this project, at least on the optimisation part.